// Text Library  - 12 - spell descriptions

begintextlibrary;

  1 = "Bolt of Fire";
  2 = "Call Beast";
  3 = "Cloak of Curses";
  4 = "Daze";
  5 = "Haste";
  6 = "Pool of Fire";
  7 = "Slow";
  8 = "Icy Rain";
  9 = "Spray Acid";
  10 = "Cloak of Bolts";
  11 = "Minor Summon"; // 10
  12 = "Lightning Spray";
  13 = "Blink";
  14 = "Pool of Ice";
  15 = "Capture Soul";
  16 = "Simulacrum";
  
  17 = "Cloak of Blades";
  18  = "Dispel Barrier";
  19 = "Summon Aid";
  20 = "Pool of Corruption";
  21 = "Howl of Terror";
  22 = "Fireblast";
  23 = "Arcane Summon";
  24 = "Cloak of the Arcane";
  25 = "Arcane Blow"; // 20
 
  26 = "Minor Heal";
  27 = "Curing";
  28 = "Smite";
  29 = "Protection";
  30 = "War Blessing";
  31 = "Call the Storm";
  32 = "Summon Shade";
  33 = "Ward of Thoughts";
  34 = "Curse the Land";
  35 = "Move Mountains";
  36 = "Unshackle Mind";
  37 = "Heal"; // 70
  38 = "Rain of Curses";
  39 = "Mass Healing";
  40 = "Mass Curing";
  41 = "Ward of Steel";
  42 = "Divine Fire";
  43 = "Domination";
  44 = "Bless the Land";
  45 = "Sanctification Ritual";
  46 = "Ward of Elements";
  47 = "Return Life";
  48 = "Divine Retribution";
  49 = "Divine Restoration";
  50 = "Divine Host"; // 80

//MAGE 

  51 = "Strikes one foe for a small amount of fire damage.";
  52 = "Summons a single beast to aid you in combat.";
  53 = "Gives your group's attacks a chance of putting a random curse on the target. You can only have one Cloak at once.";
  54 = "Confuses all nearby enemies. They will have a chance of not being able to move or attack for a short time.";
  55 = "Enables the recipient to perform more actions in combat for a short time.";
  56 = "Rains fire on an area, burning all who pass through it for a time.";
  57 = "Slows nearby enemies, causing them to occasionally miss a round in combat.";
  58 = "Strikes all foes in a small area with a damaging rain of ice.";
  59 = "Covers target with a large, magically-summoned globule of corrosive slime, which damages it over time.";
  60 = "Makes your group's missile attacks do more damage. You can only have one Cloak at once.";
  61 = "Summons a creature to aid you in battle."; // 50
  62 = "This spell sprays lightning at several foes, doing considerable damage.";
  63 = "Ensnares all nearby foes and teleports you to a new location.";
  64 = "Showers an area in ice, harming all who pass through it for a time.";
  65 = "Freezes spirit of target creature in your spirit prism.";
  66 = "Summons a copy of a creature in your spirit prism.";
  67 = "Makes your group's melee attacks do more damage. You can only have one Cloak at once.";
  68 = "Has a chance of destroying all nearby magical barriers.";
  69 = "Summons a powerful creature to aid you.";
  70 = "Rains burning acid on an area, coating all who walk through it for a time.";
  71 = "Terrifies all nearby foes, causing them to flee from battle.";
  72 = "Strikes all foes in a cone with a powerful wave of fire.";
  73 = "Summons one huge, dangerous creature to fight for you.";
  74 = "Makes your group's spells more effective. You can only have one Cloak at once.";
  75 = "Strikes all foes in a cone-shaped area with an intense magical blow.";
  
  //PRIEST
  
  76 = "Heals some of the damage inflicted on one character.";
  77 = "Cures one or more of the non-mental hostile effects (like poison, acid, curses) afflicting the target.";
  78 = "Calls down wrath upon one of your foes, inflicting a magical blow.";
  79 = "Shields nearby allies. Enemy blows have a lower chance of hitting and will do less damage.";
  80 = "Blesses nearby allies, enabling them to hit more often and do more damage in combat.";
  81 = "Calls forth an icy wind, freezing your foes and knocking them back.";
  82 = "Summons a shade to fight for you.";
  83 = "Gives your group an extra chance of resisting mental attacks. You can only have one Ward at once.";
  84 = "Curses a patch of land, afflicting all who pass through it for a time.";
  85 = "In combat, makes rocks fall on foes. Outside combat, breaks cracked walls and stone pillars.";
  86 = "Cures one or more mental hostile effects (like charm, fear, daze, stun, nullity) afflicting your group.";
  87 = "Heals much of the damage inflicted on one character."; // 70
  88 = "Afflicts all foes in an area with random curses.";
  89 = "This spell functions exactly the same as Heal but benefits all nearby allies.";
  90 = "This spell is the same as Curing but benefits all nearby allies.";
  91 = "Gives your group resistance to physical attacks and acid. You can only have one Ward at once.";
  92 = "Creates a deadly cloud of fire, affecting all foes in a small circle.";
  93 = "Clouds the mind of the target, potentially causing it to fight on your side.";
  94 = "Blesses the land around the caster for a time. All who attack from blessed land do far more damage.";
  95 = "In combat, blesses and cures your group. Outside combat, sanctifies nearby evil altars.";
  96 = "Gives your group resistance to magical attacks. You can only have one Ward at once.";
  97 = "You can use this spell to restore the life to your fallen comrades (instead of having to return to town).";
  98 = "Calls down a cloud of holy power, searing all nearby foes.";
  99 = "Heals damage and (at higher levels) cures or reduces all negative effects for all nearby allies.";
  100 = "This awesome spell summons a powerful shade, who will fight to protect you from your foes."; // 80
